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Old Aug 19, 2008, 12:12 AM // 00:12   #61
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Quote:
Originally Posted by Tyla
^
Noway! I always prefer the auto IAS skills and big domage things such as Chilling Victoreh!!! BIG. DOMAGE.
Dear god it's damage. DAMAGE ;-; I'm no grammer nazi, but your making my face ache XD

Quote:
Originally Posted by MagicalHobo
One of the big things about Melandru in PvE is the spammable DW ([skill]Wearying Strike[/skill]), which is so very nice to have. The high energy cost can be gotten around with a staff that boosts your energy to cast enchantments, which is also nice for if you accumulate Death Penalty and can't cast Melandru. Also, with the immunity to conditions, your monks should not use any condition removal on you, allowing them to focus on the teammates who are suffering from conditions (while you quietly laugh to yourself ). On a final note, you aren't going to gather all of the aggro, but with things like body blocking, you should pick up a fair amount of it.
If you want a spammable DW, you should bring [skill]Wounding Strike[/skill] and not even worry about building your build around Melandru for it. I personally never run Melandru in PvE, as I have other more worthwhile things to run like Lyssa.
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Old Aug 19, 2008, 01:44 AM // 01:44   #62
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Quote:
Originally Posted by Axel Zinfandel
If you want a spammable DW, you should bring [skill]Wounding Strike[/skill] and not even worry about building your build around Melandru for it. I personally never run Melandru in PvE, as I have other more worthwhile things to run like Lyssa.
Melandru and lyssa each have their strong points and wearying strike is a huge one for mel. that + damage with the deep would is a deadly combination, its basically evis on a 6 second recharge with a scythe. that is SWEET.
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Old Aug 19, 2008, 02:31 AM // 02:31   #63
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Wearying was nerfed and Wounding was buffed, which made Mel less compelling overall. That said, there really is no substitute for condition immunity - in areas where you benefit from it, of course.

Ultimately, Wounding is stupidly good, stupidly easy to play, and requires no support skills like Eternal Aura.
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Old Aug 19, 2008, 03:23 AM // 03:23   #64
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Quote:
Originally Posted by Axel Zinfandel
If you want a spammable DW, you should bring [skill]Wounding Strike[/skill] and not even worry about building your build around Melandru for it. I personally never run Melandru in PvE, as I have other more worthwhile things to run like Lyssa.
Like Lotus previously stated, Wearying Strike is like a scythe Eviscerate. You get the ability to apply deep wound, without having to worry about weakness from the skill (or any other conditions, which is a nice relief for the monk). Plus, +100 health has saved me a few times.
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Old Aug 19, 2008, 03:28 AM // 03:28   #65
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Quote:
Originally Posted by Axel Zinfandel
Dear god it's damage. DAMAGE ;-; I'm no grammer nazi, but your making my face ache XD
actually theres a slight technical difference between the two words. damage refers to weak, insignificant yellow numbers while domage refers to BIG BRAVE YELLOW NUMBARS
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Old Aug 19, 2008, 04:12 AM // 04:12   #66
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[skills;OgOjkurI7SMXNXjbyg9gxXsXxEA]

This is what I have been running. Does fairly well.

I alternate between putting in an IAS skill in but I hate having to cast so many enchantments pre-fight.

-Alastair

Last edited by Alastair; Aug 19, 2008 at 04:15 AM // 04:15..
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Old Aug 19, 2008, 10:35 PM // 22:35   #67
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Originally Posted by -Lotus-
good job making yourself look really stupid.

GoLE is used on Zealous renewal, which has a high cost, but offers huge energy return. if you get a chain going where zealous renewal ends right after you cast AoM you will never have energy problems.
firstly, i took it to mean that he was using GoLE to reduce AoM's cost and i'm pretty sure he was. zealous renewal is unnecessary in just about every build outside of farming. i run AoM all the time and very rarely run into energy problems with a zealous scythe and a staff with a 15/-1 scrip. the only time i do is if AoM gets interrupted and i end up blind.

secondly, not only that but with that combo you're dedicating 2 skills to E management to fuel AoM. the simple fact that you're using two skills to keep your elite going means the rest of the build will be crappy.

thirdly, you're a moron. show me a good build with AoM, zealous renewal and GoLE in it, and i'll show you a build where you left something out and wasted a skill slot. so stfu and gtfo.

Last edited by joshuarodger; Aug 19, 2008 at 10:49 PM // 22:49..
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Old Aug 20, 2008, 04:25 AM // 04:25   #68
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Quote:
Originally Posted by joshuarodger
firstly, i took it to mean that he was using GoLE to reduce AoM's cost and i'm pretty sure he was. zealous renewal is unnecessary in just about every build outside of farming. i run AoM all the time and very rarely run into energy problems with a zealous scythe and a staff with a 15/-1 scrip. the only time i do is if AoM gets interrupted and i end up blind.

secondly, not only that but with that combo you're dedicating 2 skills to E management to fuel AoM. the simple fact that you're using two skills to keep your elite going means the rest of the build will be crappy.

thirdly, you're a moron. show me a good build with AoM, zealous renewal and GoLE in it, and i'll show you a build where you left something out and wasted a skill slot. so stfu and gtfo.
I didnt say it was the best combo in the game. I was simply pointing out that you went off on his idea and said it wouldnt work, making yourslef look quite stupid when it obviously works quite well.
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Old Aug 20, 2008, 04:42 AM // 04:42   #69
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Quote:
Originally Posted by -Lotus-
I didnt say it was the best combo in the game. I was simply pointing out that you went off on his idea and said it wouldnt work, making yourslef look quite stupid when it obviously works quite well.
that last post i made was a little harsh. i apologize for that, but i tend to get defensive when i'm called stupid but know what i'm talking about. i didn't mean it to sound like i "went off". i was just pointing out that AoM and GoLE don't work together and i was saying that i just don't think zealous renewal is a good skill in many derv builds. maybe that combo does work for energy gain/management, but the rest of the build has to leave something to be desired, no matter what the skills are.

Last edited by joshuarodger; Aug 20, 2008 at 04:45 AM // 04:45..
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Old Aug 20, 2008, 04:57 AM // 04:57   #70
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Quote:
Originally Posted by joshuarodger
firstly, i took it to mean that he was using GoLE to reduce AoM's cost and i'm pretty sure he was.
you are right, i was referring to [[avatar of melandru] + [[gole]. You explained that it didnt work that way and after i took a second look at it, it made sense.
Just ignore Lotus, he is a prick in 99% of the threads that he posts in. Ive gotten a private message from the moderators about feeding in to his Flaming poo that the throws at everybody. He seems to feed off of the retaliations from his poo targets.
And i have a bad habit of defending myself and others from rude flaming fecal flingers. Sorry for reusing the same analogy over and over but the only thing it makes me think of is a monkey throwing doodoo everywhere.

And about [[zealous renewal] it actually helps gain energy on the backend and makes up for the hefty 25 energy cost of [[avatar of melandru] couple that with a zealous scythe and the 25 energy point cost really doesnt matter too much

[avatar of melandru][mystic regeneration][armor of sanctity][gole][zealous renewal][eternal aura][wearying strike][reap impurities]

there that can be casted from left to right. and if you are concerned about energy management, use [[gole] to support [[zealous renewal] and [[eternal aura]. personaly id rather swap out [[gole] for [[aura of holy might], but some others expressed concern about the cost of [[avatar of melandru]. With enough Mysticism you will get back your energy when the enchantments end anyways

Last edited by daze; Aug 20, 2008 at 05:14 AM // 05:14..
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